GLBasic User Manual

Main sections

X_ROTATION

X_ROTATION phi#, x#, y#, z#



Rotates the next 3D object to be drawn around the axis x#, y#, z# by the angle phi#. You can apply several rotations to an object. All subsequent objects will be drawn with this rotation until the rotation is again changed or it gets reset.
Call X_MOVEMENT or X_SCALING to reset the rotational values.

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