A HTML5/WebGL Journey (various fixes included to download)

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spacefractal

im have choosen to sticky this thread by now. this was not by ads for my own games. but also added a tool that fixes some important issues, caused this platform much more to enjoy.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Paul Smith

Hi Spacefractal, been reading this thread again and you mentioned you solved the canvas size checking and resizing. I've installed your tool.zip again as some how it reverted back. I'm still getting 0,0 from GETSCREENSIZE and 300,150 from GETDESKTOPSIZE.

@gernot did you have time implement the HTML5 changes in an update? or is it on your todo list.

*UPDATE* In project options you can manually change the resolution to what you want rather than the listed ones in the dropdown.
Something I never knew. ( I bet everyone else did :). This now shows in GETSCREENSIZE in HTML.
300,150 still in GETDESKTOPSIZE.

The problem is Android has scaling like windows, so a canvas as 480x900 shows as 360,790 unless you go into the android display and change it to small.

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