Recent posts

#31
3000+ Vector Games Assets Bundle on Fanatical.
Tiers:
All for €9.99
End date: ??

PR info:
The 3000+ Vector Games Assets Bundle offers you a cavalcade of 40 packs suitable for all your game projects. If you're looking to develop the next Fantasy Saga, we have 210 Game monsters, 25 Fantasy skeletons and 200 Fantasy icons to name just a few, that can help propel your vision into reality. If an arsenal of military equipment is what you're after we have you covered with 25 Top down - Tanks and artillery, 25 Vector aircraft and 30 Big Guns For 2D games.
Generally tons of static vector graphic - not animated.





Great GUI Games Assets Bundle on Fanatical.
Tiers:
8 items -> €1.10
23 items -> €5.50
44 items -> €14.30
End date: ??

PR info:
Within Tier 1 you can take your sci-fi first person shooter project to new heights with the Sci Fi UI, Sci Fi FPS Space UI and Sci Fi FPS Space Cyberpunk UI Asset Packs. These features a collection of futuristic menus, HUD elements, and interactive game screens, a wide variety of customizable buttons, icons, menus to bring a new dimension of immersion to your project.
Tier 2 Ramps up with 15 more packs. If you're looking to bring your fantasy adventure to life, there is a wonderful collection to implement in your project. Go full medieval with the Medieval RPG UI Kit, packed with several ui elements in different states and variations all highly detailed.
Tier 3 is where you'll find the true treasure trove of packs. With all the packs from the previous tiers along with a staggering 21 more all at a fantastic price. Looking to add the extra dark dystopian, cyberpunk feel to your project? The Pro Cyberpunk, Dark Sci fi and Advanced Cyberpunk GUI packs will tantalise anyone.





All New Game Music Mega Mix Bundle on Fanatical.
Tiers:
6 items -> €1.10
15 items -> €6.65
30 items -> €11.05
55 items -> €16.59
End date: ??

PR info:
In this monster new collection there's over $1,500 worth of pumping, chilled, LoFi, pulse racing, dynamic, ambient, background, keyboard, guitar and synth sounds and music tracks to suit ANY project, so whether you're building your killer race game, designing a scene for an RPG tale, working out how to generate a background atmosphere for your latest Sci-Fi adventure or just developing sounds and setting the scene for your multimedia project or YouTube video, there is most definitely something for you here, and then some...


#32
Game Creator Mega Bundle on Humble Bundle.
Tiers:
25 items -> €1.00
55 items -> €16.50
100 items -> €18.15
Duration: 15 days

PR info:
Game developers, build your dream worlds with our ultimate bundle of 100+ assets! This high-quality collection features environments, characters, meshes, models, animations, music, SFX, and much more...





ASound Fx Odyssey: Complete Cinema And Game Sound Design Bundle on Humble Bundle.
Tiers:
5 items -> €2.72
13 items -> €19.70
44 items -> €22.73
Duration: 20 days

PR info:
Create the perfect audioscape for your game, film, or creative project with this bundle of royalty-free sounds from W.A. Production! This massive library features regal tones, loops, samples, one-shots, instruments, MIDI files, SFX, and more, covering a wide range of genres and styles.


#33
Thanks Qedo. I think now it maybe because I have stuff open its trying to alter when compiling.
#35
Just reinstalled all my Steam stuff from Drive C to Drive D (free up my small 240g NVMe), I've installed HTML5Extras and know the HtmlPost script works as it shows in the console.
The problem I think I have is with HTML5Extra. If I use CheckCanvasSize() it returns with call to undefined function.

I know I could add it to my code and remove the DPRINT commands etc. But would love to know where i've gone wrong.
I dont think I got it working when it was on drive C and one of the reasons I reinstalled incase I corrupted something.

slightly off topic sometimes when I compile for Windows, the console shows LEAF duplicated ( or something similar ) but works. Any Ideas what this is?
#36
im have splitted it into own topic as im thinks its a nice new post without clutter too much.

Also you have not used the fullscreen featuer from itch.io which is required for us to test. Or its will been in a contain usesless resolution for mobiles as fullscreen was newer used (you only get the current canvas window resoluton).
#37
GETSCREENSIZE diddent work. You cant uses GETDESKTOPSIZE just as the startup, which its may still report the internal resolution and its for change and reflect in second time, which values may change after LOOP.

So hence make sure your game can been scaled automatic when a user resize the window. When that part work, its should also works fine fullscreen on Android.

If the device has a internal scaling value, its the device that rescaling up. Here nothing im can do.

Also you cant load all stuff at once in one loop eiter as the game may crash due timeout by the browser.
#38
Bug Reports / Re: Jpg doesn't work
Last post by dreamerman - 2024-Aug-05
Quote from: Kitty Hello on 2024-Jun-24did you push the GETNUMJOYSTICKS fix to the git repository?
Sorry for delay and no, I didn't push it as I was also testing some other things, so didn't want to make a mess, but I've sent changed parts of source code to you in PM at that time. Since then I switched my main pc device several times, and don't have git configured atm, but still have that fixed code somewhere if you wont find it in PM's.

#39
GLBasic - en / Re: A HTML5/WebGL resolution t...
Last post by Qedo - 2024-Aug-04
351 746 (HUAWEI P30 PRO 2340x1080)
#40
346 x 626 on my ancient galaxy 5 phone.