Hi guys,
this is the first version of the bullet physics wrapper for GLBasic.
At the moment it is win only. But in the future it will be multiplatform, I hope!
If you like and use it, it woul be nice if you could mention me in the credits.
In the attachment are the latest library, the glbasic functions and a demo project.
Download it, open the gbap and press F5!
Hope you like it!
Cheers
The current stable features of the library are:
[attachment deleted by admin]
this is the first version of the bullet physics wrapper for GLBasic.
At the moment it is win only. But in the future it will be multiplatform, I hope!
If you like and use it, it woul be nice if you could mention me in the credits.
In the attachment are the latest library, the glbasic functions and a demo project.
Download it, open the gbap and press F5!
Hope you like it!
Cheers
The current stable features of the library are:
- Create RigidBodies: box, sphere, cone, capsule
- Create a static floor plane
- Get the positions of the bodies
- Get the rotations of the bodies
[attachment deleted by admin]